#pragma once
#include "wceuilayer.h"
#include "WEMoveAbleStatic.h"

class CWEClock : public CWEMoveAbleStatic
{
	WCEUI_DYNCREATE_BEGIN(CWEClock, CWceUiLayer)
public:
	CWEClock(void);
	virtual ~CWEClock(void);

	virtual void OnInitLayer();
	virtual void OnTimer(WORD wIDEvent);

	virtual void OnLButtonDown(UINT nFlags, POINT point);
};

WCEUI_DYNCREATE_END(CWEClock, CWceUiLayer)
